The Eleusinian Miseries

As I’ve played through IFComp games the past few weeks I’ve been thinking about which might be a contender for winning the competition. I had the fortune of playing The Impossible Bottle first, and while I’ve seen several others that are really good, through 20+ games Bottle has remained my best guess for top honors.Continue reading “The Eleusinian Miseries”

Ferryman’s Gate

(some major spoilers near the end) Since I finished Ferryman’s Gate I’ve been trying — and failing — to think of another work of IF that appeals so directly to my idiosyncratic tastes. Ferryman’s Gate is explicitly educational, with content taught via puzzles integrated into a story. Not only that, its educational focus is onContinue reading “Ferryman’s Gate”

You Couldn’t Have Done That

You Couldn’t Have Done That is a short Twine game in which you take on the role of a high schooler starting her first job at a mall store. You’re nervous, like anyone would be going into the workforce for the first time. You’re also autistic, though, and that stacks additional challenges onto the experience.Continue reading “You Couldn’t Have Done That”

Return to Castle Coris

Return to Castle Coris is the most old-school text adventure I’ve played so far in this year’s IFComp. It’s huge, somewhat sparsely-implemented, contains lots of puzzles, is set in a fantasy world, and features a plot that’s pretty much “Explore this interesting location and see what you find.” Fans of this older style of interactiveContinue reading “Return to Castle Coris”

The Magpie Takes the Train

The Magpie Takes the Train is a one-room parser game with an interesting history. As an IFComp 2018 prize Brian Rushton offered to make a short work based on the prize-selector’s game. J. J. Guest, author of the first-place winner Alias ‘The Magpie,’ chose this prize, and The Magpie Takes the Train is the resultingContinue reading “The Magpie Takes the Train”

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