Sugarlawn is a work of interactive fiction I wrote in 2018-19 and published in 2019. It’s a timed treasure hunt game where the goal is to collect as much cash as possible via the valuables you pick up. Sugarlawn was inspired by Ryan Veeder’s Captain Verdeterre’s Plunder. The cover photo is by MSMcCarthy Photography.
Junior Arithmancer is an interactive fiction game I wrote in 2018. It features manipulation of strings of digits via basic arithmetic operations. As with A Beauty Cold and Austere, my friend Cody Lail did the cover art.
A Beauty Cold and Austere is an interactive fiction game that I wrote in 2017. Over the course of the game the player recreates the history of mathematical thought from antiquity until about 1900. My friend Cody Lail did the excellent cover art.
On my math blog I’ve written four posts discussing how mathematics is represented in games, with emphasis on two of my own games. With this new interactive fiction blog I thought I should link to those four posts. So here they are. Mathematics in Games, Part 1. Mathematics in Games, Part 2: A Beauty ColdContinue reading “Mathematics in Games”