Sugarlawn is a work of interactive fiction I wrote in 2018-19 and published in 2019. It’s a timed treasure hunt game where the goal is to collect as much cash as possible via the valuables you pick up. Sugarlawn was inspired by Ryan Veeder’s Captain Verdeterre’s Plunder. The cover photo is by MSMcCarthy Photography.
My game Sugarlawn took fourth place in IFComp 2019, as well as first place in the Miss Congeniality side-contest consisting of the authors’ votes. I’m thrilled by the former and deeply honored by the latter. The rest of this post consists of some design notes on the game.
Here is the current high score list for my interactive fiction game Sugarlawn.